|
Chinese traditional |
Mandarin pronunciation |
Cantonese pronunciation |
Japanese |
Japanese pronunciation |
Korean |
Korean pronunciation |
English |
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dog's leg extension the form of the keima tsugi hanging connection; the sake bottle rotated 45% |
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死子 |
sĭ zĭ |
sei2 ji2 |
上げ石 |
age ishi |
사석 |
captured stones; see hama |
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|
顎 |
ago |
jaw |
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|
味道 |
weì dào |
mei6 dou6 |
味 |
aji |
맛 |
potential |
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|
?味 |
èr weì |
? mei6 |
味が悪い |
aji ga warui |
bad aji |
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|
味消 |
aji keshi |
destroying aji |
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|
空角 |
kōng jiă o |
hung1 gok3 |
空き三角 |
aki sankaku |
빈삼각 |
empty triangle; compare guzumi |
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|
坏棋 |
huài qī |
空き隅 |
aki sumi |
빈귀 |
empty corner |
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悪手 |
akushu |
악수 |
bad move |
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甘い |
amai |
무르다 |
slack [same character as sweet] |
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余り形 |
amarigatachi |
Attacking sequence that looks good but accomplishes little |
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余し |
amashi |
Allowing the opponent to take good points, taking space in compensation |
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煽る |
aoru |
pressure |
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足が早い |
ashi ga hayai |
발빠른 |
fast development |
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打吃 |
dă chī |
da1 hek3 |
当たり |
atari |
단수 |
tansu |
atari-a stone or stones will be taken in the next move. Often used as a warning, like "check" in chess. |
|
当て |
ate |
same as atari |
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|
当て込み |
atekomi |
wedging in |
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厚味 |
hòu wèi |
hau5 mei6 |
厚い |
atsui |
thick |
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厚味 |
hòu wèi |
hau5 mei6 |
厚み |
atsumi |
두터움 |
thickness |
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|
番碁 |
bango |
match with set number of moves |
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|
盤面五目勝ち |
banmen gomoku kachi |
반면오목승 |
a win by 5 pts on the board i.e. without komi |
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バタバタ |
bata bata oiotoshi, ton-ton |
capturing after a series of ataris |
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? |
zhèng |
帽子 |
boshi |
hat, cap |
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|
棒スギ |
botsugi |
일자이음 |
three-stone column or row |
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ブツカリ |
butsukari |
same as tsukiatari |
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|
讀秒 |
dú miăo |
duk6 miu5 |
秒読み |
byō yomi |
초임기 |
time where X no. of moves must be made in Y amount of time |
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|
接 ?? |
jiē bò guī |
jip3 ? |
チギリ |
chigiri |
capturing the tail of a group |
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チキリトビ |
chikiri tobi |
same as hazama tobi |
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|
中国围棋协会 |
中国棋協会 |
chuugoku ki kyōkai |
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|
長生 |
cháng shēng |
cheung4 saang1 |
長生 |
chōsei |
eternal life i.e. super ko in Ing terms |
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挑戦試合 |
chōsen shiai |
도전시합 |
championship match |
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|
tiăo zhà n zhĕ |
挑戦者 |
chōsensha |
도전자 |
challenger for a title |
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中盤 |
zhōng pá n |
jung1 pun4 |
中盤 |
chūban |
중반 |
chung ban |
the middle game |
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中国流 |
chūgoku ryu |
중국류 |
Chinese fuseki |
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中盤 |
zhōng pá n |
jung1 pun4 |
中押 |
chūoshi |
분계승 |
winning by resignation |
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|
超大飛 |
chāo dà fēi |
chiu1 daai6 fei1 |
大々桂馬 |
daidai geima |
대대계마 |
a grand knight's move; four horiz and one vert or vice versa |
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|
騙 ? |
piàn zhāo |
pin3? |
だまし手 |
damashite |
속임수 |
trick move. compare hamete, gomakashite, and inchiki te |
|
|
單官 |
dān guān |
daan1 gun1 |
駄目 |
dame |
공배 |
gongbe |
an intersection owned by neither opponent; a liberty |
|
駄目ズマリ |
damezumari |
공배메꿈 |
liberty shortage |
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|
段 |
duàn |
dyun6 |
段 |
dan |
단 |
the ranking above kyu and below professional dan; generally 1 – 7 (or 9); 7 is high |
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|
團子 |
tuán zĭ |
tyan4 ji2 |
団子 |
dango |
dumpling |
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出 |
de |
pushing in |
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沖斷 |
chōng duá n |
chung1 dyun6 |
出切り |
de giri |
나기껀 |
pushing and cutting |
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エグリ |
eguri |
gouging out ... robbing the opponent of a base/eye shape |
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フクラミフクレ |
fukurami, fukure |
swelling |
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振り替り |
furikawari |
바꿔치기 |
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封 |
fusa |
blockade |
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布局 |
bù jú |
bou3 guk6 |
布石 |
fuseki |
포석 |
p ’osŏk |
the opening portion of a game |
|
外勢 |
wài shì |
ngoi6 sai3 |
外勢 |
gaisei |
외세 |
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眼形 |
yăn xíng |
ngaan5 ying4 |
眼形 |
gankei |
안형 |
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下駄 |
geta |
장문 |
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圍碁 |
wei qī |
? kei4 |
碁 |
go |
바둑 |
go |
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碁石 |
go ishi |
go stones |
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棋盤 |
qī pan |
碁盤 |
goban |
바둑판 |
badku p ’an |
a go board |
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|
碁盤勝負 |
goban shōbu |
a five-match series |
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互角 |
gokaku |
호각 |
well-matched |
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棋合 |
qí hé |
kei4 hap6 |
碁笥 |
goke |
go bowls |
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棋合 |
qí hé |
kei4 hap6 |
碁器 |
goki |
go bowls |
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|
ゴマカシ手 |
gomakashite |
속임수 |
trick move. compare hamete, gomakashite, and inchiki te |
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五目中手 |
gomoku nakade |
playing at the vital point of the bulky five shape |
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|
五子棋 |
wŭ zĭ qí |
ng2 ji2 kei4 |
五目並べ |
gomoku narabe |
오목 |
omok |
five-in-a-row; a game played on a go board, the first player to get five in a row wins. |
|
碁聖 |
gosei |
기성 |
go saint (one of the newspaper tournaments) |
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後手 |
huo shuo |
後手 |
gote |
후수 |
husu |
a passive move; a move which does not need to be answered |
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|
後中先 |
hoù zhōng xiān |
hau6 jung1 sin1 |
後手の先手 |
gote no sente |
a gote move preparing a sente followup |
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|
愚形 |
yú xíng |
yu4 ying4 |
愚形 |
gukei |
우형 |
bad shape |
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|
グルグル回し |
guru guru mawashi |
a reverse ladder |
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グズミ |
guzumi |
마늘모 |
a (good, honte) move that becomes the apex of an empty triangle |
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|
逆込み |
gyaku komi |
points given to black |
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逆先手 |
nì xiān shŏu |
ngaak6 sin1 sau2 |
逆先手 |
gyaku sente |
역선수 |
same as gyaku yose |
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|
逆先手 |
nì xiān shŏu |
ngaak6 sin1 sau2 |
逆ヨセ |
gyaku yose |
역끝내기 |
a gote move that deprives the opponent of a sente move |
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|
幅 |
haba |
width |
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這い |
hai |
crawl on first or second line |
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ハマ |
hama |
captured stones |
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嵌まり |
hamari |
a move that falls for a trick move |
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嵌め手 |
hamete |
trick move. compare hamete, gomakashite, and inchiki te |
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半劫 |
han kō |
a ko which is worth half a point |
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半目 |
han moku |
반집 |
half a point |
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半目勝負 |
han moku shōbu |
반집승부 |
a game decided by half a point |
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花六 |
hana roku |
매하육공 |
flowery six the dead shape; a rabbity six |
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鼻付け |
hana zuke |
코붙침 |
nose attachment |
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看花劫 |
kàn huā jié |
hon1 fa1 gip3 |
花見劫 |
hanami kō |
꽃놀이패 |
flowery ko; a one-sided ko |
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|
扳 |
bān |
paan1 |
はね |
hane |
제침 |
chech ’im |
a play diagonally from one’s stone and orthagonally from the opponent’s |
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はね殺し |
hane goroshi |
killing with a hane |
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はね返し |
hane kaeshi |
counter hane (parallel, not the cross cut) |
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はね込み |
hanekomi |
hane between two enemy stones |
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はね継ぎ |
hanetsugi |
a tsugi after a hane |
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半眼 |
hangan |
반집 |
half an eye i.e. needing another move |
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腹付け |
hara zuke |
배붐침 |
belly attachment |
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夾 |
jiā |
gaap3 |
挟み |
hasami |
pincer |
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反夾 |
făn jiā |
faan2 gaap3 |
挟み返し |
hasami kaeshi |
counter pincer |
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夾 |
jiā |
gaap3 |
挟み付け |
hasami tsuke |
clamp |
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走る |
hashiru |
run in on the 1st or 2nd line with a knight’s move; same as suberu |
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快棋 |
kuài qī |
faai3 kei4 |
早碁 |
haya go |
속기 |
fast/lightning go |
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早生き |
haya iki |
living quickly |
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象眼 |
xiàng yăn |
jeung6 ngaan5 |
狭間 |
hazama |
playing to split at a diagonal one space jump |
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象飛 |
xiàng fēi |
jeung6 fei1 |
狭間とび |
hazama tobi |
diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi |
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|
弱 |
rùo |
yeuk6 |
へぼ |
hebo |
약함 |
weak |
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へぼ碁 |
hebo go |
a game by weak players |
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下手 |
xià shŭo |
ha6 sau2 |
下手 |
heta |
하수 |
weak |
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退 |
tuì |
teui3 |
引き |
hiki |
drawing back |
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引っくり返し |
hikkuri kaeshi |
spinning |
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低 |
dī |
dai1 |
低い |
hikui |
낮음 |
low |
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拆 |
chāi |
chaak3 |
開き |
hiraki |
extension |
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寬 |
kuān |
fun1 |
広い |
hiroi |
넓음 |
wide |
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|
緊氣劫 |
jĭn qì jiĕ |
gan2 hei3 gip3 |
本劫 |
hon kō |
본패 |
a real ko |
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本手 |
bĕn shŏu |
bun2 sau2 |
本手 |
honte |
본수 |
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本因坊 |
bĕn yīn fă ng |
bun2 yan1 fong1 |
本因坊 |
hon’inbō |
본인방 |
holder of the Honinbo title; traditional Japanese go families |
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|
掘り込み |
horikomi |
throw-in |
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星 |
xīng |
sing1 |
星 |
hoshi |
별 |
star point; handicap point |
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|
細い碁 |
hosoi go |
lots of intricate situations scattered throughout the board |
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一合升 |
ichigō masu |
carpenter's square |
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圍碁 |
wei qī |
囲碁 |
igo |
바둑 |
baduk |
go |
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活棋 |
huó qī |
wut6 kei4 |
生き |
iki |
삶 |
life |
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一間 |
yī jiān |
yat gaan1 |
一間 |
ikken |
한칸 |
one space i.e. jump |
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一間挟み |
ikken basami |
one-space pincer |
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一間開き |
ikken biraki |
one-space extension |
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一間じまり |
ikken jimari |
one-space corner closure |
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一間とび |
ikken tobi |
one-space jump |
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一盤棋 |
yī pá n qí |
yat pun4 kei4 |
一局 |
ikkyoku |
한판 |
hanp ’an |
one game |
|
一級 |
ikkyu |
일급 |
one kyu |
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|
いんちき手 |
inchiki te |
속임수 |
trick move. compare hamete, gomakashite, and inchiki te |
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|
院生 |
insei |
원생 |
apprentice go professional |
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犬の顔 |
inu no kao |
dog's face shape, also called the sake bottle; dog |
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|
一方地 |
ippo ji |
일방지 |
one and only one large territory |
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|
一道 |
ippon michi |
일방 |
one way street i.e. forced sequence |
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|
石の下 |
ishi no shita |
돌아래 |
under the stones |
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|
いって |
itte |
make losing a semeai by one move |
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|
地 |
dì |
dei6 |
地 |
ji |
territory |
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|
實地 |
shí dì |
sat6 dei6 |
地合い |
jiai |
the balance of territory |
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|
和棋 |
hé qí |
wo4 kei4 |
持碁 |
jigo |
화국 |
hwaguk |
a tie |
|
陣笠 |
jingasa |
the hat shape: 4 stones, 2 empty triangles |
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|
實利 |
shí lì |
sat6 lei6 |
実利 |
jitsuri |
실리 |
actual profit |
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|
序盤 |
joban |
opening game |
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|
準名人 |
jun meijin |
준명인 |
quasi Meijin |
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|
定石 |
dìng shí |
ding6 sek6 |
定石 |
jōseki |
정석 |
ch ŏng sŏk |
a standardized set of plays resulting in both players having near equal positions; a set sequence. |
|
定先 |
jōsen |
정선 |
playing with black in all games |
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|
上手 |
shàng shŏu |
seung5 sau2 |
上手 |
jō zu |
상수 |
skillful |
|
|
十番棋 |
shí fān qī |
sap6 faan1 kei4 |
10盤碁 |
jūbango |
a ten game match |
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|
十段戦 |
jūdan sen |
the Judan tournament in Japan |
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|
? |
qiang |
壁 |
kabe |
벽 |
wall |
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|
蓋 |
gài |
goi3 |
被せる |
kabuseru |
to cover. boshi |
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|
勝 |
shèng |
sing1 |
勝ち |
kachi |
승 |
winning |
|
|
勝負 |
shèng fù |
sing1 fu6 |
勝ち負け |
kachimake |
승부 |
winning or losing |
|
|
角 |
kado |
a diagonal move from an enemy stone |
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|
角盤 |
kadoban |
a game deciding a match or that may effect the handicap |
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|
抱え |
kakae |
embracing ... ensuring the capture of a stone |
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|
掛かり |
kakari |
attacking move on a lone corner stone |
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|
壓 |
yā |
aat3 |
掛け |
kake |
pressing toward the edge |
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|
假眼 |
jiă yăn |
ga2 ngaan5 |
欠け眼 |
kake me |
false eye |
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|
欠け継ぎ |
kaketsugi |
open or hanging connection |
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|
格言 |
gé yán |
gaak3 yin4 |
格言 |
kakugen |
격언 |
go proverb |
|
|
烏﹖不﹖ |
wū gūi bù cū tú o |
鶴巣 |
kakusō |
crane's nest |
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|
構え |
kamae |
structure |
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|
亀の甲 |
kame no kō |
거북이등 |
tortoise shell |
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|
韓国棋院 |
kankoku kiin |
한국기원 |
hanguk giweon |
The Korea Baduk Association |
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|
観音開き |
kannon biraki |
double door, French door, butterfly [also dragonfly???] ogeima twice from hoshi |
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|
完敗 |
wán bài |
yun4 baai6 |
完敗 |
kanpai |
완패 |
complete defeat |
|
|
関西棋院 |
Kansai Kiin |
관서기원 |
the Kansai Go Institution |
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|
復盤 |
fù pán |
fuk6 pun4 |
感想 |
kansō |
post game analysis |
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|
辛い |
karai |
tight move; territory- or strategy-oriented move |
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|
絡み |
karami |
splitting attack |
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|
輕棋 |
qīng qī |
hing1 kei4 |
軽い |
karui |
가벼움 |
light |
|
|
滓石 |
kasu ishi |
junk stones i.e. not worth defending |
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|
肩沖 |
jiān chōng |
gin1 chung1 |
肩 |
kata |
어깨 |
shoulder |
|
|
單先手 |
dān xiān shŏu |
daan1 sin1 sau2 |
片先手 |
kata sente |
one sided sente |
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|
堅継ぎ |
kata tsugi |
solid connection |
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|
肩付き |
kata tsuki |
어깨짚음 |
shoulder hit |
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|
形 |
xīng |
ying4 |
形 |
katachi |
모양 |
(good) shape |
|
|
桂 |
katsura |
Japanese Judas tree |
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|
?? |
dà jià |
換わり |
kawari |
compensation |
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|
カヤ |
kaya |
Torreya nucifera or Japanese nutmeg tree |
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|
小飛 |
xiăo fē i |
siu2 fei1 |
桂馬 |
keima |
계마 |
ky ŏma |
a knight's move; placing a stone two horizontal and one vertical (or one vert, two horiz) from another stone |
|
桂馬の褌 |
keima no fundoshi |
keima making two tactical threats |
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|
桂馬とび |
keima tobi |
a keima toward the center |
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|
桂馬継ぎ |
keima tsugi |
a knight connection |
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|
桂馬渡り |
keima watari |
a keima connecting two groups |
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|
形勢不明 |
xíng shì bù mīng |
ying4 sai3 bat1 ming4 |
形勢不明 |
keisei fumei |
형세불명 |
unclear position i.e. possibly even |
|
|
形勢判斷 |
xìng shì pàn duàn |
ying4 sai3 pun3 dyun6 |
形勢判断 |
keisei handan |
형세판만 |
positional judgement |
|
|
見当 |
kentō |
짐작 |
guess |
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|
淺消 |
qiăn xiā o |
chin2 |
消し |
keshi |
삭감 |
reduction |
|
|
棋 |
ki |
an old name for go |
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|
棋院 |
qī yuan |
kei4 |
棋院 |
ki-in |
기원 |
gi-w ŏn |
a go institution; a go club |
|
氣合 |
qì hé |
気合 |
kiai |
fighting spirit |
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|
厳しい |
kibishii |
severe |
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|
棋道 |
qī dà o |
棋道 |
kido |
기도 |
way or spirit of go |
||
|
棋譜 |
qī pŭ |
棋譜 |
kifu |
기보 |
diagram or record of a game |
||
|
利かし |
kikashi |
forcing move |
|||||
|
利く |
kiku |
to be sente |
|||||
|
決まり手 |
kimari te |
the only move |
|||||
|
勝 ? |
shèng zhāo |
決め手 |
kimete |
game deciding move |
|||
|
近所劫 |
kinjo kō |
neighboring ko threats, soba ko |
|||||
|
斷 |
duàn |
切り |
kiri |
끊음 |
cut |
||
|
扭十字 |
niŭ shī zì |
切り違い |
kiri chigai |
맞끊음 |
crosscut |
||
|
切り返し |
kiri kaeshi |
crosscut |
|||||
|
キリンの首 |
kirin no kubi |
head extension: one further than the horse's hed/neck, or in English, Nessie's neck |
|||||
|
棋聖 |
kisei |
기성 |
go saint: Honinbos Dosaku, Jowa, or Shusaku; the holder of the top title in Japan |
||||
|
棋士 |
qī shì |
棋士 |
kishi |
기사 |
professional go or shogi player |
||
|
傷 |
kizu |
wound, defect |
|||||
|
小飛 |
xiăo fē i |
siu2 fei1 |
小桂馬 |
ko-geima |
a small knight's move (the same as a knight's move) |
||
|
小猿 |
ko-zaru |
a small monkey jump; a knight's move at the edge of the board |
|||||
|
貼目 |
tiē mù |
込み |
komi |
||||
|
小目 |
xiăo mù |
小目 |
komoku |
the 3-4 point |
|||
|
凝形 |
níng xíng |
凝り形 |
korigatachi |
overconcentrated or heavy |
|||
|
尖 |
jiān |
尖 |
kosumi |
||||
|
黑 |
hēi |
haak4 |
黒 |
kuro |
흑 |
h ŭk |
black |
|
黑子 |
hēi zĭ |
haak1 ji2 |
黒石 |
kuro-ishi |
검은돌 |
g ŏm ŭn dol |
black stones |
|
黒番 |
kuroban |
학번 |
black to play |
||||
|
櫛形 |
kushi gata |
the comb formation |
|||||
|
九子局 |
kyushi kyoku |
9-stone handicap game |
|||||
|
級 |
kyū |
급 |
rankings below dan; 1 kyu is the highest kyu; in Korean, there is only gup |
||||
|
急所 |
jí suó |
急場 |
kyūba |
급소 |
urgent point |
||
|
急所 |
jí suó |
急所 |
kyūsho |
급소 |
urgent point |
||
|
劫 |
jié |
劫 |
kō |
패 |
[kou, variant of kyou] |
||
|
劫味 |
kō aji |
a position that may turn into a ko |
|||||
|
劫爭 |
jié zhēng |
劫争い |
kō arasoi |
피싸음 |
ko fight |
||
|
劫材 |
cái |
劫立て |
kō date |
패쑴 |
ko threat |
||
|
劫材 |
kōzai kō |
ko threat |
|||||
|
曲 |
qŭ |
曲がり |
magari |
bending |
|||
|
盤 ?曲四 |
pan ? qŭ s? |
曲がり4目 |
magari shimoku |
곡사공 |
bent four in the corner |
||
|
曲がり付け |
magari zuke |
a magari around some enemy stones |
|||||
|
負 |
fù |
負け |
make |
losing, loss |
|||
|
模 ? 棋 |
mó ? qī |
真似碁 |
mane go |
mirror go, mirroring play |
|||
|
万年劫 |
mannen kō |
만년패 |
ten thousand (i.e. “innumerable”) ko |
||||
|
﹖ |
yian |
目 |
me |
눈 |
nun |
an eye |
|
|
眼 |
yăng |
眼 |
me |
eye |
|||
|
眼有り眼無し |
me ari me nashi |
a group with one eye beats a group with no eyes |
|||||
|
眼形 |
yăng xíng |
眼形 |
me gatachi |
안형 |
eye shape, same as gankei |
||
|
賭棋 |
dŭ qī |
眼碁 |
me go |
gambling go, so much bet by point |
|||
|
名人 |
meijin |
명인 |
|||||
|
盲碁 |
mekura go |
blindfold go |
|||||
|
証書 |
zhèng shú |
免状 |
menjō |
면장 |
rank diploma |
||
|
見合 |
jiàn hé |
見合い |
miai |
밋보기 |
two points of mutual equivalence: if a player plays in one, the opponent can play in the other |
||
|
持ち込み |
mochikomi |
an invasion which dies without compensation |
|||||
|
目外 |
mù wài |
目外し |
mokuhazushi |
쇠목 |
3 – 5 point |
||
|
もたれ |
motare |
leaning attack |
|||||
|
元継ぎ |
moto tsugi |
connecting a hane at the first line |
|||||
|
模樣 |
mó yàng |
mou4 yeung6 |
模様 |
moyō |
모양 |
moyang |
a widespread net where a player hopes to make territory |
|
瞎劫 |
xiā jié |
無劫 |
mu kō |
invalid ko threat |
|||
|
向小目 |
xiàng xiăo mù |
向かい |
mukai |
komoku facing komokus [necessarily same color???] |
|||
|
妙手 |
miào shŏu |
妙手 |
myōshu |
묘수 |
brilliant move |
||
|
雪崩 |
xŭe bēng |
雪崩 |
nadare |
avalanche (joseki) |
|||
|
投げ場を求める |
nage ba o motomeru |
던질곳 |
set the scene for resignation; launch a final challenge in a lost position |
||||
|
投降 |
tóu xiáng |
投げる |
nageru |
던짐 |
resign. see toryo |
||
|
點 |
diăn |
中手 |
nakade |
playing inside a group to prevent two eyes from forming |
|||
|
並び |
narabi |
solid extension in a line |
|||||
|
日奔棋 ? |
rì bĕn qī ? |
日本期院 |
Nihon Kiin |
일본기원 |
Japan Go Association |
||
|
二連星 |
ni-rensei |
parallel 4-4 point opening |
|||||
|
2線 |
ni-sen |
the second line |
|||||
|
連扳 |
lián bán |
二段バネ |
nidan bane |
이단젖침 |
bane |
||
|
二眼 |
nigan |
two eyes |
|||||
|
猜先 |
cāi xiān |
握り |
nigiri |
쥠 |
routine to decide who goes first |
||
|
のび |
nobi |
solid extension |
|||||
|
刺 |
cì |
覗き |
nozoki |
peep |
|||
|
温い |
nurui |
lukewarm or slack. Lacking effect. |
|||||
|
お城碁 |
o-shiro go |
(Japan) castle go, replayed in the presence of a shogun |
|||||
|
追い落とし |
oi-otoshi |
Sacrificing to create a shortage of liberties, then capturing |
|||||
|
置き |
oki |
placement |
|||||
|
置き碁 |
oki go |
handicap go |
|||||
|
置き石 |
oki ishi |
handicap stones |
|||||
|
お好み碁 |
okonomi go |
(Japan) an unscheduled castle game requested by the shogun |
|||||
|
重い |
omoi |
heavy |
|||||
|
重い石 |
omoi ishi |
heavy stones |
|||||
|
大飛 |
dà fēi |
daai6 fei1 |
大桂馬 |
oo-geima |
대계마 |
a large knight's move; three horiz and one vert or vice versa |
|
|
大雪崩 |
oo-nadare |
large avalanche joseki |
|||||
|
大猿 |
oo-zaru |
monkey jump; a large knight's move at the edge of the board |
|||||
|
大場 |
ooba |
a large fuseki point or extension |
|||||
|
大桂馬掛かり |
oogeima gakari |
large knight corner approach |
|||||
|
大桂馬じまり |
oogeima jimari |
large knight corner enclosure |
|||||
|
おさえ |
osae |
an attach for blocking |
|||||
|
押し |
oshi |
push |
|||||
|
押し潰し |
oshi-tsubushi |
squashing or crushing |
|||||
|
ポカ |
poka |
blunder |
|||||
|
ポン抜き |
ponnuki |
the shape after a simple capture of one stone by four |
|||||
|
楽勝 |
rakushō |
easy win |
|||||
|
爛柯 |
ranka |
Japanese literary name for go |
|||||
|
ラッパ継ぎ |
rappa tsugi |
an open connection which protects two stones at the same time |
|||||
|
連語 |
rengo |
pair go |
|||||
|
両当たり |
ryō atari |
double atari |
|||||
|
両掛かり |
ryō gakari |
two kakaris against a single corner |
|||||
|
両後手 |
ryō gote |
double gote; i.e., for either side |
|||||
|
両じまり |
ryō jimari |
double enclosure |
|||||
|
両劫 |
ryō kō |
double ko |
|||||
|
両先手 |
ryō sente |
double sente; i.e., for either side |
|||||
|
捌き |
sabaki |
making light, flexible shape to save a group |
|||||
|
下がり |
sagari |
descent (toward the edge of the board) |
|||||
|
割いて出る |
saite deru |
rip through the opponent’s position |
|||||
|
3劫 |
san kō |
three kos |
|||||
|
三羽烏 |
sanba garasu |
the three crow formation; three stones set consecutively and diagonally |
|||||
|
三番勝負 |
sanban shōbu |
match of best of three |
|||||
|
3段バネ |
sandan bane |
triple hane |
|||||
|
三間挟み |
sangen basami |
three-space pincer |
|||||
|
三間開き |
sangen biraki |
three-space extension |
|||||
|
三間高挟み |
sangen taka basami |
three-space high pincer |
|||||
|
三間とび |
sangen tobi |
three space jump toward the center |
|||||
|
3目中手 |
sanmoku nakade |
three-point nakade |
|||||
|
3目の真中 |
sanmoku no manaka |
center of three spaces |
|||||
|
三方絡み |
sanpō garamiō |
a three-way attack |
|||||
|
3連星 |
sanren sei |
three star points in a row |
|||||
|
三々 |
sansan |
the 3-3 point |
|||||
|
猿辷 |
saru suberi |
monkey jump; a large knight from the second line into enemy territory on the first line |
|||||
|
差込み |
sashi komi |
thrusting in |
|||||
|
左右同形 |
sayū dōkei |
symmetrical pattern |
|||||
|
井目(聖目) |
seimoku |
nine handicap stones |
|||||
|
井目風鈴付 |
seimoku fūrin tsuki |
more than nine handicap stones |
|||||
|
生死 |
seishi |
life and death |
|||||
|
雙活 |
shuāng h úo |
seung1 wut6 |
関 |
seki |
비김 |
bigim |
a stalemate in one section of the board: play by either player will result in loss of stones, so neither player moves in that area. |
|
関 |
seki |
stalemate; a local situation where if either player moves, the other will take, so no move is made |
|||||
|
関崩れ |
seki kuzure |
breaking a seki by capturing a nearby group |
|||||
|
石塔絞り |
sekitō shibori |
stone tower; a sequence in which two stones are sacrificed, then one |
|||||
|
攻め |
seme |
attacking |
|||||
|
攻め合い |
seme-ai |
a local capturing race dominated by the number of liberties |
|||||
|
攻め取り |
seme-dori |
being forced to fill in and take a dead group during play |
|||||
|
攻める |
semeru |
to attack |
|||||
|
先相先 |
sen-ai-sen |
playing black then white then black |
|||||
|
先番 |
senban |
playing black in every game |
|||||
|
先二 |
senni |
playing with a one or two stone handicap |
|||||
|
先手 |
xian shuo |
先手 |
sente |
선수 |
s ŏnsu |
the initiative; a move which needs to be answered |
|
|
絞り |
shibori |
squeeze |
|||||
|
渋い |
shibui |
refined |
|||||
|
七番勝負並び |
shichi ban shōbu narabi |
best of seven |
|||||
|
征(止長・翅鳥) |
shichō |
ladder |
|||||
|
征当たり |
shichō atari |
a ladder-forming atari, or ladder-breaking move |
|||||
|
指導碁 |
shidō go |
a teaching game |
|||||
|
死活 |
shikatsu |
life and death |
|||||
|
四劫 |
shikō |
four kos |
|||||
|
締め付け |
shime-tsuke |
flattening down to get a wall |
|||||
|
新布石 |
shin fuseki |
new fuseki theory, developed by Kitani Minoru and Go Seigen in 1933 |
|||||
|
新定石 |
shin jōseki |
a new joseki |
|||||
|
新聞碁 |
shinbun go |
games and tournaments sponsored by newspapers |
|||||
|
新型 |
shingata |
a pattern not recognized as a joseki |
|||||
|
死に石 |
shini ishi |
dead stones |
|||||
|
凌ぎ |
shinogi |
saving a group of stones |
|||||
|
白 |
bái |
baak6 |
白 |
shiro |
백 |
pek |
white |
|
白子 |
bái zĭ |
baak6 ji2 |
白石 |
shiro-ishi |
흰돌 |
h ŭin dol |
white stones |
|
白盤 |
shiroban |
white to play |
|||||
|
下手 |
shitate |
weaker player |
|||||
|
初段 |
shodan |
first dan level |
|||||
|
手談 |
shudan |
a name for go: go allows conversing with the hands, not with the mouth |
|||||
|
終盤 |
shūban |
the closing stage |
|||||
|
終局 |
shūkyoku |
the end |
|||||
|
修策流 |
shūsaku ryū |
the Shusaku opening |
|||||
|
側劫 |
soba kō |
a neighboring ko threat affecting the ko fight |
|||||
|
袖係り |
sode gakari |
a corner approach on the second line or sleeve |
|||||
|
損 |
son |
loss |
|||||
|
損劫 |
son kō |
a ko threat with a loss |
|||||
|
外駄目 |
soto dame |
outside liberty |
|||||
|
姿 |
sugata |
shape, formation |
|||||
|
筋 |
suji |
correct line or style |
|||||
|
隅 |
sumi |
corner |
|||||
|
裾空き |
suso aki |
open skirt; invadable at the edge |
|||||
|
裾係り |
suso gakari |
a corner approach on the second line or hem |
|||||
|
捨石 |
sute ishi |
sacrifice stone |
|||||
|
捨てる |
suteru |
sacrifice, throw away |
|||||
|
争碁 |
sō go |
Edo period challenge match |
|||||
|
立ち |
tachi |
extension toward the center |
|||||
|
互い先 |
tagai sen |
an even game with a normal komi |
|||||
|
大差 |
taisa |
a large difference in the score |
|||||
|
大石 |
taiseki |
a large group |
|||||
|
大斜 |
taisha |
the great slope joseki |
|||||
|
高 |
taka |
a prefix for high |
|||||
|
高い |
takai |
high |
|||||
|
高目 |
takamoku |
the 5-4 point |
|||||
|
竹節 |
takefu |
bamboo joint; two attached stones opposing two friendly parallel attached stones separated by one space |
|||||
|
種石 |
tane-ishi |
seed or pivotal stones |
|||||
|
谷が深い |
tani-ga fukai |
deep valley of territory |
|||||
|
襷型 |
tasuki gata |
a sash cord opening; using the same opening in two diagonally opposed corners |
|||||
|
手合い |
te-ai |
the conditions of the game, the handicap |
|||||
|
手入れ |
te-ire |
adding a stone in territory to defend a weakness |
|||||
|
手所 |
tedokoro |
a difficult point in the middle game where strategies have to be read out |
|||||
|
手止まり |
tedomari |
the last big move (or the last move) |
|||||
|
手順 |
tejun |
the correct sequence |
|||||
|
天元 |
tengen |
the center point |
|||||
|
脫先 |
tuo xian |
手抜き |
tenuki |
손뺌 |
sonppaem |
ignoring a move and playing elsewhere |
|
|
手筋 |
tesuji |
a tactical move; a critical move |
|||||
|
鉄柱 |
tetchū |
iron pillar; vertically attaching a stone to a side star point |
|||||
|
手割 |
tewari |
breaking down a position by eliminating an equal numbeer of black and white stones to analyze |
|||||
|
とび |
tobi |
a jump |
|||||
|
飛び飛び |
tobi-tobi |
a jump followed by a jump |
|||||
|
飛出し |
tobidashi |
jumping from the opponent’s territory toward the center |
|||||
|
飛込み |
tobikomi |
a jump into the opponent’s territory |
|||||
|
トントン |
ton-ton |
oi-otoshi |
|||||
|
取り |
tori |
capturing |
|||||
|
潰れ |
tsubure |
losing a fight |
|||||
|
継ぎ |
tsugi |
connection |
|||||
|
次の一手 |
tsugi-no itte |
the next move |
|||||
|
継ぎ継ぎ |
tsugi-tsugi |
a connection followed by a connection |
|||||
|
付け |
tsuke |
attachment |
|||||
|
付け切り |
tsuke-giri |
an attach followed by a cross-cut |
|||||
|
付け引き |
tsuke-hiki |
an attach followed by drawing back |
|||||
|
付け越し |
tsuke-koshi |
cutting across a knight’s move |
|||||
|
付けのび |
tsuke-nobi |
an attachement and extension |
|||||
|
付けおさえ |
tsuke-osae |
an attach and block |
|||||
|
付け下がり |
tsuke-sagari |
an attach followed by a descend |
|||||
|
突き当たり |
tsuki atari |
a thrust |
|||||
|
突き出し |
tsuki-dashi |
pushing in between two stones |
|||||
|
付き抜き |
tsuki-nuki |
pushing through an enemy’s position |
|||||
|
作り碁 |
tsukuri go |
a game which concludes and is counted; thus, a close game |
|||||
|
詰め |
tsume |
a checking extension |
|||||
|
詰め開き |
tsume-biraki |
an extension preventing the opponent from expanding |
|||||
|
詰め碁 |
tsume-go |
life and death problems |
|||||
|
つなぎ |
tsunagi |
connection |
|||||
|
ツッパリ |
tsuppari |
bumping |
|||||
|
鶴の巣篭もり |
tsuru-no sugomori |
crane’s nest; three dead stones surrounded on three sides by three in parallel and two at the head and foot |
|||||
|
トーチカ |
tōchika |
a (military) pillbox enclosure; a stone each on the 3-5, 5-5 and 5-3 points |
|||||
|
投了 |
tōryō |
resign |
|||||
|
打ち掛け |
uchi-kake |
adjournment |
|||||
|
打ち欠き |
uchi-kaki |
a throw-in to reduce liberties or eyes |
|||||
|
打ち込み |
uchi-komi |
an invasion |
|||||
|
打ちすぎ |
uchi-sugi |
over-play |
|||||
|
浮き石 |
uki-ishi |
a floating group; a group without a base |
|||||
|
馬の顔 |
uma-no kao |
horse’s head; an ikken biraki with a third stone in between but out three points; a dog’s head plus one |
|||||
|
嘘手 |
usote |
a fake move or move that does not work |
|||||
|
薄い |
usui |
thin, weak |
|||||
|
打って返し |
utte gaeshi |
a snapback |
|||||
|
上手 |
uwate |
stronger player |
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わかれ |
wakare |
position after a fight |
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割打ち |
wari-uchi |
a splitting invasion |
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割込み |
warikomi |
wedge |
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渡り |
watari |
a linking move |
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櫓 |
yagura |
a turret; four stones in a square, each separated by an ikken biraki |
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|
読み |
yomi |
reading |
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読み筋 |
yomi suji |
a sequence that must be read out |
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読みきり |
yomi-kiri |
complete reading |
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四劫 |
yon ko |
four kos |
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よせ |
yose |
the endgame |
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寄せ劫 |
yose kō |
a multi-stage ko; an indirect ko |
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四つ目殺し |
yotsu-me goroshi |
a simple capture of one stone by four |
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緩み征 |
yurumi shichō |
a loose ladder |
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様子見 |
yōsu mi |
a probe; leaving a situation alone |
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ザル碁 |
zaru go |
poorly played go |
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俗 |
zoku |
crude, inelegant |
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俗筋 |
zoku suji |
bad style |